KNOW THE
CODE.

SCORING ZONES

ZONEACTIONPTS
BODY Valid tag on torso / outer body 3
LIMB Valid tag on arm or leg 1
RING-OUT Force opponent outside the circle 1
YIELD Opponent voluntary concession 1
HEAD Contact with head or neck DQ ✕

MATCH FORMAT

FIGHT
Single exchange — scores 1–3 pts
ROUND
First to 3 points wins the round
MATCH
Best of 3 rounds
DURATION
3 rounds × 3 minutes max
BOUNDARY
Full step outside circle = 1 pt to opponent
RESET
Return to center after each scored point

MANDATORY SALUTE

Every match begins with a formal blade check and salute. Acknowledge valid hits. The ref's word is final. No exceptions. No crying.

INSTANT DISQUALIFICATION

  • Head or neck contact
  • Strikes to groin or spine
  • Punching, kicking, or grappling
  • Excessive force or intent to harm
  • Equipment tampering
  • Tasing the referee

MINOR FOULS

Warning → Point Deduction → DQ. Includes accidental tripping, shielding zones with non-regulation gear, and unsportsmanlike conduct.

THE SPIRIT OF TKF

"TKF blends ritualized tag, fencing, and performance combat. It is structured, safe, competitive, and intentionally rebellious."